Dev Log

Notes from the workshop

Progress, experiments and the occasional disaster, straight from the team building BallOrcs and BallOrcs Battle.

RSS
Studio1 min read

Welcome to Helix Play Games

The studio website is live, and this is where we'll be sharing everything about BallOrcs and BallOrcs Battle as it's built.

BallOrcs1 min read

First roll: the walking skeleton

The game is now a game: a ball you can steer around a test arena, with rolling, jumping, a chase camera and a goal flag.

BallOrcs1 min read

Four platforms, one green light

The game now builds itself for Windows, Linux, web browsers, and Android — automatically, every week, from one button.

BallOrcs2 min read

Lore corner: nobody knows what the Hollow King is

The BallOrcs Realm is loud, bouncy, and gloriously ridiculous — every orc a one-of-a-kind sphere of clashing parts and proud little noises. Then the Hollow King came.

BallOrcs1 min read

First light: a bit-identical Linux build

By the end of day one, the factory produced its first game package — and then produced it again, from scratch, byte-for-byte identical.

BallOrcs1 min read

Pin everything: taming a moving engine

Game engines and their helper libraries update constantly, and 'latest version' today is a different program than 'latest version' next month.